Hire · Unreal Engine 3D Artist
Hire an Unreal Engine 3D Artist
I built the modular environment pipeline at Seedworld (Seedify) in Unreal Engine. The job was setting the rules more than making the hero assets: shared UV families, atlas strategy, draw-call budgets per chunk, and a small set of master materials everyone authored against. Once the rules held, content scaled without re-optimization passes.
Stats that anchor this work
- Seedworld portfolio shots + production
- 51 imgs
- Pipeline scope (Seedify)
- Studio
- Year delivered
- 2024
Case studies that anchor this work
Environment
Seedworld — Environment
Modular environment work for Seedworld at Seedify. Pipeline solving texel density and draw-call issues for large environment assets.

Environment
Battle For NOVA — Generative VR Room
Prop assets and a procedurally-assembled VR room for Battle For NOVA. Modular sci-fi pieces designed to combine into varied layouts at runtime, optimized for VR performance budgets.
What I’d bring to your team
- Set environment-art rules at studio scale: texel density, atlas strategy, draw-call budgets.
- Solved real production ceilings, not synthetic benchmarks.
- Rules-based content scaling so every contributor stays inside the budget without per-asset review.
Open the conversation
Looking for a unreal engine 3d artist? Send a role description and I’ll tell you honestly whether I’m the right hire. Available for full-time, fully remote, starting soon.