Ilya Kurkin

Hire Ilya Kurkin

Senior 3D pipeline engineer, 12 years professional. Open to full-time, fully remote roles. Pick the specialty that matches the seat you’re hiring for. Each page lists the case studies and outcomes behind it.

Open to work·Asia-Pacific, GMT+8·Response in < 24h

Specialties

3D Pipeline Engineer

Hire a senior 3D pipeline engineer with 12 years of professional game-dev experience. Built production pipelines from concept through engine integration in Unreal, Unity and Roblox.

12 yrs professional 3d / game-dev2w → 5d moonsama per-character cycle cut

Roblox Developer

Hire a senior Roblox developer who has shipped a 100-player arena game solo in 2 weeks and delivered a paid Voldex test assignment in ~14 hours.

2 wks smashline solo ship time100 players per smashline match

Unreal Engine 3D Artist

Hire an Unreal Engine 3D artist who built the modular environment pipeline at Seedworld (Seedify) — solving texel-density drift and draw-call ceilings at studio scale.

51 imgs seedworld portfolio shots + productionStudio pipeline scope (seedify)

Unity 3D Artist

Hire a Unity 3D artist who shipped Moonsama's EXO modular character system and cut per-character production time from two weeks to five days.

2w → 5d per-character production cycle60% cost reduction at moonsama

AI Tooling Engineer

Hire an AI tooling engineer for game development. Embeds AI into shippable production flows — not demos. Smashline, AI Face Generation, Omni Avatar.

2 wks smashline solo ship — ai in the loopLive face → 3D ai face generation pipeline

Character Artist

Hire a game-ready character artist who led teams at Moonsama and ships modular character systems with shared rigs and UV families.

2w → 5d per-character production cycle15k+ avatar combinations (omni avatar)

Environment Artist

Hire a senior environment artist who built the modular pipeline at Seedify and ships mobile-class stylized props for Wild Lands.

Studio pipeline scope (seedify)Mobile-class wild lands tri budgets

C# Developer

Hire a C# / Unity developer who shipped Moonsama's EXO modular character system and delivered Web3 production work at Sortium. Engine-side C# for tooling, gameplay and pipeline.

Unity primary c# engine2024-2025 recent unity / c# production work

Hard-Surface Artist

Hire a hard-surface artist who delivered Voldex's NFL Universe modular helmet system in ~14 hours and ships portfolio-grade weapon and prop work.

~14 h voldex helmet system delivery2.7-2.9k tri budget per voldex helmet

Not sure I’m a fit?

Some roles aren’t quite my lane, and the most useful thing I can do is help you find the right person fast. If your role looks like one of these, send it anyway and I’ll gladly make an intro to someone who fits better:

  • Engine source modifications (C++ Unreal internals, etc)
  • Audio engineering or sound design
  • F2P monetization or economy design
  • Teams that don’t allow AI tooling in the dev workflow — mine is AI-assisted by default

And if you’re not sure either way, just send the role description. Happy to take a look and tell you honestly whether it’s a match.

How this usually goes

First message to signed offer is usually about 2 weeks. EOR-friendly (Deel, Remote.com, Oyster), no relocation, GMT+8 already lines up with most APAC offices.

  1. 1

    Day 1

    30-min intro call

    Calendly link above. We figure out fit and what you’re actually trying to ship. No deck.

  2. 2

    Days 2–4

    Meet the team / technical conversation

    Whoever I’d work with day to day. Architecture, pipeline review, AI tooling specifics, whatever’s relevant to the role.

  3. 3

    Days 5–7

    Work sample or reference checks

    Either a small paid trial task (1–2 days, hourly rate) or references from past collaborators. Your call.

  4. 4

    Days 8–14

    Offer + EOR setup

    If you don’t have an APAC entity, Deel / Remote.com / Oyster handles compliance in a week. I’ve been through it.

Or just reach out

Not sure which one fits? Send the role description and I’ll tell you straight whether I’m the right hire. Beats burning a week on a mismatched interview loop.