Hire · Hard-Surface Artist
Hire a Hard-Surface Artist
Hard-surface pipeline from high-poly sculpt to game-ready bake. The Voldex / NFL Universe modular helmet system was delivered solo in ~14 hours as a paid test assignment: base shells, face masks, visors, paintwork via decal-on-mesh, and player-side customization, all built top to bottom. Weapon studies (Bossmerg-12, Fortnite pistol, ARCANE Jinx) shipped from concept to bake with full timelapses.
Stats that anchor this work
- Voldex helmet system delivery
- ~14 h
- Tri budget per Voldex helmet
- 2.7-2.9k
- Weapons fan art on YouTube
- 3 timelapses
Case studies that anchor this work
Hard-Surface
Voldex / NFL Universe
Modular helmet design system delivered solo in ~14 hours as a paid test assignment for Voldex (NFL Universe on Roblox).

Hard-Surface
Weapons Fan Art — Fortnite & ARCANE
Three hard-surface weapon studies — Bossmerg-12 shotgun, Fortnite pistol, and Jinx's bomb from ARCANE — high-poly to game-ready, with full modeling timelapses.

Hard-Surface
IMITATION — Cover Art
3D cover artwork for the IMITATION launch reveal. Stylized hard-surface composition — the kind of single-frame piece that has to do all the work in one shot.
What I’d bring to your team
- Production speed under deadline (~14 hours, Voldex test).
- Bake-friendly modeling discipline: clean high-poly into game-ready output.
- Decal and paintwork systems for player-side customization (Voldex).
Open the conversation
Need a hard-surface artist? Send a role or project brief and I’ll tell you honestly whether I’m the right fit. Available for select full-time roles and contract work.