Hire · Roblox Developer
Hire a Roblox Developer
I ship to Roblox at production velocity. Smashline, a 100-player arena combat game, was designed, built and shipped solo in two weeks (2026) on a Roblox Studio pipeline I built from scratch. The Voldex / NFL Universe modular helmet system was delivered solo in ~14 hours as a paid test assignment. The work covers 3D, Lua scripting, matchmaking, mobile controls, and telemetry on the same pipeline.
Stats that anchor this work
- Smashline solo ship time
- 2 wks
- Players per Smashline match
- 100
- Voldex helmet system turnaround
- ~14 h
Case studies that anchor this work
Game Dev
Smashline
100-player arena combat game on Roblox. Designed, built, and shipped solo in two weeks on my own pipeline and AI tooling.
Hard-Surface
Voldex / NFL Universe
Modular helmet design system delivered solo in ~14 hours as a paid test assignment for Voldex (NFL Universe on Roblox).
What I’d bring to your team
- Live Roblox shipping under tight deadlines (Smashline 2 weeks, Voldex ~14 hours).
- Full Roblox Studio pipeline ownership: 3D modeling, engine integration, telemetry.
- Solo proof of the velocity I'd bring to a Roblox studio team.
Open the conversation
Looking for a roblox developer? Send a role description and I’ll tell you honestly whether I’m the right hire. Available for full-time, fully remote, starting soon.