Ilya Kurkin

Hire · Roblox Developer

Hire a Roblox Developer

I ship to Roblox at production velocity. Smashline, a 100-player arena combat game, was designed, built and shipped solo in two weeks (2026) on a Roblox Studio pipeline I built from scratch. The Voldex / NFL Universe modular helmet system was delivered solo in ~14 hours as a paid test assignment. The work covers 3D, Lua scripting, matchmaking, mobile controls, and telemetry on the same pipeline.

Stats that anchor this work

Smashline solo ship time
2 wks
Players per Smashline match
100
Voldex helmet system turnaround
~14 h

Case studies that anchor this work

What I’d bring to your team

  • Live Roblox shipping under tight deadlines (Smashline 2 weeks, Voldex ~14 hours).
  • Full Roblox Studio pipeline ownership: 3D modeling, engine integration, telemetry.
  • Solo proof of the velocity I'd bring to a Roblox studio team.

Open the conversation

Looking for a roblox developer? Send a role description and I’ll tell you honestly whether I’m the right hire. Available for full-time, fully remote, starting soon.

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