Sortium — Modular Character Pipeline
Modular character production from sculpt to engine: Blender modeling and retopology, Substance Painter texturing, and a custom Roblox Studio plugin for in-editor character generation.
Modeling — Blender
Modular character meshes (UpperBody segments, lower body, accessories) authored in Blender to support a swappable mix-and-match character system.
Retopology — Blender
Retopology in Blender turns sculpted heads into clean, real-time-ready meshes that share a fixed topology across face variants.
Texturing — Substance Painter
Textures authored in Substance Painter with layered materials and per-character map sets aligned to the modular UV layout.
Modular character system — Roblox Studio
Engine integration: modular meshes assembled in Roblox Studio into game-ready characters, swapping clothing and accessories without retopology.
Custom plugin — Modular Character generator
A custom Roblox Studio plugin (Generate, Randomize, Save, Edit Color, body-type selector) that authors and inserts modular characters directly inside the editor.
Custom plugin — generated character model
The plugin emits a GeneratedCharacter model with structured attributes (BodyType, Gun, GunHoldOffset, ViewportAngle), so downstream gameplay systems can wire straight into plugin output.
Custom plugin + Animation Editor
Animations imported into Roblox Studio's Animation Editor on a mixamorig skeleton. Confirms the modular character rig consumes external animation data without rework.
Runtime test — Roblox Studio
Full pipeline validated in a Roblox Studio runtime test: spawned characters and animation playback running on the production rig.