Ilya Kurkin
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Ilya Kurkin

3D Pipeline & AI Tooling Engineer

Asia-Pacific, GMT+8 - Fully remote - Available full-time

Professional Summary

3D pipeline and AI tooling engineer for game dev. 12 years in, self-taught. I build production pipelines from concept to engine integration in Unreal, Unity, and Roblox, plus the AI tooling that runs alongside them. Specifics from past roles: 60% reduction in 3D model production cost at Moonsama, per-character pipeline cut from two weeks to five days there as Lead 3D Artist. Recently shipped Smashline, a 100-player Roblox arena built solo in two weeks. Founded Omni Avatar, raised seed via Polkadot Treasury Child Bounty, ran the company about a year, paused early 2026 when the ecosystem thesis stopped making sense.

Core Technical Competencies

Pipeline Architecture

AI Tooling for 3D

Blender

Substance Painter

Marmoset Toolbag

ZBrush

Unreal Engine

Unity

Roblox Studio

Professional Experience12 years

Solo Developer

Smashline (Roblox)

2-week build - 2026

Independent • Roblox • MVP shipped

Designed, built and shipped a Roblox game from scratch in two weeks, top to bottom on my own production pipeline and AI tooling. Built solo as proof of the velocity that pipeline would deliver inside a team.

  • Full pipeline ownership: concept to 3D to engine integration in Roblox Studio (Luau), matchmaking, mobile controls, telemetry.
  • AI tooling threaded through the asset generation and iteration loop.
  • Launched on Roblox, playable today.
Roblox Studio
Solo Ship
AI Tooling
Production Velocity

Founder & CEO

Omni Avatar

Apr 2025 - Mar 2026

Funded • Remote

Founded Omni Avatar, a cross-engine avatar identity layer for Unity, Unreal and Roblox. Hit MVP, raised seed via the Polkadot Treasury Child Bounty, ran the company about a year. Paused early 2026 when the ecosystem thesis stopped making sense.

  • Hit MVP and raised seed via the Polkadot Treasury Child Bounty program (two funded six-month milestones).
  • Set technical direction and product vision across the year of operation.
  • Designed all 3D avatar assets: modeling, rigging, skinning, cross-platform optimization.
  • Built the product solo across 3D production, web development and product design.
  • Paused cleanly when the market thesis shifted, rather than burn the remaining runway on a plan I no longer believed in.
Founder
Funded
MVP Shipped
Product Strategy

Senior 3D Technical Artist

Sortium

Aug 2025 - Oct 2025

Contract • Remote

Senior 3D Technical Artist on Sortium's AI Face Generation tool, plus broader pipeline work.

  • Built the AI face-generation pipeline: live face → game-ready 3D head with rig-ready topology.
  • Tightened the face-generation workflow and the asset pipelines around it.
  • Mentored the team on the technical practices that came out of the work.
AI Tools
3D Technical Art
Pipeline Optimization

3D Environment Artist

Seedify

May 2024 - Oct 2024

Full-time • Remote

Built a modular environment pipeline in Unreal Engine that solved texel-density issues and brought draw calls down on the large environment assets.

  • System of mini-modular parts with minimal materials, designed to compose into larger assets.
  • Built the pipeline from scratch after researching where the texel-density and draw-call costs were actually coming from.
  • UV atlasing strategy to keep the texture memory inside budget.
Blender
Substance Painter
Environment Design

Lead 3D Artist

Moonsama

Dec 2023 - Apr 2024

Full-time • Remote

Led a team of 3 artists at a Web3 gaming platform. Built the character pipeline and the documentation around it.

  • Cut character asset production time from two weeks to five days by restructuring the pipeline.
  • Wrote the technical documentation so the team could land consistent asset quality without me in the loop.
  • Managed team workload, gave technical guidance and art direction.
Team Leadership
Pipeline Development
Character Design

3D Artist / Generalist

Moonsama

Apr 2022 - Dec 2023

Full-time • Remote

Small startup team. Handled 3D modeling, animation, and the technical development around it.

  • Cut 3D model production costs by 60% through reusable asset systems and tighter workflows.
  • Built an LOD system that landed a 20% game-performance gain.
  • Wrote custom shaders for efficient material usage across the projects we shipped.
Blender
Substance Painter
Marmoset Toolbag

3D NFT Artist

RMRK

Aug 2021 - Jul 2022

Full-time • Remote

Made limited-edition 3D NFT collections that ended up in digital exhibitions across Europe. The work split between artistic side and the technical optimization the blockchain platforms needed.

  • Built generative collections with character parts designed for procedural generation.
  • Did art direction and produced marketing materials for the NFT projects.
Blender
Web3
NFT Development
Art Direction

Graphic Design Artist

Freelance & Studio Founder

Aug 2015 - Oct 2021

Saint Petersburg, Russia • Remote

Started commercial design work at 17, making content for online communities. By 20 I had a small graphic design and project-packaging studio handling four-figure commercial projects.

  • Progressed from $7 illustrations to multi-thousand-dollar projects.
  • Operated the studio with a focus on project packaging.
  • Moved from 2D to 3D, which became the foundation for the rest of my career.
Photoshop
Adobe Illustrator
Brand Design
Entrepreneurship

Technical Skills & Software12 years

3D Modeling & Texturing

Blender
ZBrush
Substance Painter
Substance Designer
Marmoset Toolbag
Hard-Surface Modeling
Organic Modeling
UV Mapping
Retopology
3D Rigging

Game Engines & Pipeline

Unreal Engine
Unity
Roblox Studio
Pipeline Development
Performance Optimization
LOD Systems
Modular Asset Architecture
Cross-Engine Asset Production
Asset Management

Programming & Tooling

C#
Lua / Luau
Python
TypeScript / JavaScript
Workflow Automation
DCC Integration

AI Tooling & Production

AI-Driven Tooling for Game Dev
Generative Facial Capture
Real-Time Asset Optimization
Adobe Creative Suite
Figma
Small Team Leadership
Technical Documentation
Research & Prototyping