Ilya Kurkin
3D Pipeline & AI Tooling Engineer
Asia-Pacific, GMT+8 - Fully remote - Available full-time
Professional Summary
3D pipeline and AI tooling engineer for game dev. 12 years in, self-taught. I build production pipelines from concept to engine integration in Unreal, Unity, and Roblox, plus the AI tooling that runs alongside them. Specifics from past roles: 60% reduction in 3D model production cost at Moonsama, per-character pipeline cut from two weeks to five days there as Lead 3D Artist. Recently shipped Smashline, a 100-player Roblox arena built solo in two weeks. Founded Omni Avatar, raised seed via Polkadot Treasury Child Bounty, ran the company about a year, paused early 2026 when the ecosystem thesis stopped making sense.
Core Technical Competencies
Pipeline Architecture
AI Tooling for 3D
Blender
Substance Painter
Marmoset Toolbag
ZBrush
Unreal Engine
Unity
Roblox Studio
Professional Experience12 years
Solo Developer
Smashline (Roblox)
2-week build - 2026
Independent • Roblox • MVP shipped
Designed, built and shipped a Roblox game from scratch in two weeks, top to bottom on my own production pipeline and AI tooling. Built solo as proof of the velocity that pipeline would deliver inside a team.
- Full pipeline ownership: concept to 3D to engine integration in Roblox Studio (Luau), matchmaking, mobile controls, telemetry.
- AI tooling threaded through the asset generation and iteration loop.
- Launched on Roblox, playable today.
Founder & CEO
Omni Avatar
Apr 2025 - Mar 2026
Funded • Remote
Founded Omni Avatar, a cross-engine avatar identity layer for Unity, Unreal and Roblox. Hit MVP, raised seed via the Polkadot Treasury Child Bounty, ran the company about a year. Paused early 2026 when the ecosystem thesis stopped making sense.
- Hit MVP and raised seed via the Polkadot Treasury Child Bounty program (two funded six-month milestones).
- Set technical direction and product vision across the year of operation.
- Designed all 3D avatar assets: modeling, rigging, skinning, cross-platform optimization.
- Built the product solo across 3D production, web development and product design.
- Paused cleanly when the market thesis shifted, rather than burn the remaining runway on a plan I no longer believed in.
Senior 3D Technical Artist
Sortium
Aug 2025 - Oct 2025
Contract • Remote
Senior 3D Technical Artist on Sortium's AI Face Generation tool, plus broader pipeline work.
- Built the AI face-generation pipeline: live face → game-ready 3D head with rig-ready topology.
- Tightened the face-generation workflow and the asset pipelines around it.
- Mentored the team on the technical practices that came out of the work.
3D Environment Artist
Seedify
May 2024 - Oct 2024
Full-time • Remote
Built a modular environment pipeline in Unreal Engine that solved texel-density issues and brought draw calls down on the large environment assets.
- System of mini-modular parts with minimal materials, designed to compose into larger assets.
- Built the pipeline from scratch after researching where the texel-density and draw-call costs were actually coming from.
- UV atlasing strategy to keep the texture memory inside budget.
Lead 3D Artist
Moonsama
Dec 2023 - Apr 2024
Full-time • Remote
Led a team of 3 artists at a Web3 gaming platform. Built the character pipeline and the documentation around it.
- Cut character asset production time from two weeks to five days by restructuring the pipeline.
- Wrote the technical documentation so the team could land consistent asset quality without me in the loop.
- Managed team workload, gave technical guidance and art direction.
3D Artist / Generalist
Moonsama
Apr 2022 - Dec 2023
Full-time • Remote
Small startup team. Handled 3D modeling, animation, and the technical development around it.
- Cut 3D model production costs by 60% through reusable asset systems and tighter workflows.
- Built an LOD system that landed a 20% game-performance gain.
- Wrote custom shaders for efficient material usage across the projects we shipped.
3D NFT Artist
RMRK
Aug 2021 - Jul 2022
Full-time • Remote
Made limited-edition 3D NFT collections that ended up in digital exhibitions across Europe. The work split between artistic side and the technical optimization the blockchain platforms needed.
- Built generative collections with character parts designed for procedural generation.
- Did art direction and produced marketing materials for the NFT projects.
Graphic Design Artist
Freelance & Studio Founder
Aug 2015 - Oct 2021
Saint Petersburg, Russia • Remote
Started commercial design work at 17, making content for online communities. By 20 I had a small graphic design and project-packaging studio handling four-figure commercial projects.
- Progressed from $7 illustrations to multi-thousand-dollar projects.
- Operated the studio with a focus on project packaging.
- Moved from 2D to 3D, which became the foundation for the rest of my career.