Projects
14 projects across game dev, characters, hard-surface, and environments. Custom case studies for shipped games and the work I’m most proud of; lighter pages for the rest.
Game Dev(4)
Smashline
100-player arena combat game on Roblox. Designed, built, and shipped solo in two weeks on my own pipeline and AI tooling.
Omni Avatar
Cross-engine avatar identity layer. Founder & CEO. MVP shipped, seed-funded across two six-month milestones, paused on ecosystem shift.
AI Face Generation
Generative facial-capture micro-project: live face to game-ready 3D head with rig-ready topology. Spun out of the Omni Avatar pipeline as a standalone experiment.
Sortium — Modular Character Pipeline
Modular character production from start to finish: Blender modeling and retopology, Substance Painter texturing, plus a custom Roblox Studio plugin I wrote for in-editor character generation.
Hard-Surface(3)
Voldex / NFL Universe
Modular helmet design system delivered solo in ~14 hours as a paid test assignment for Voldex (NFL Universe on Roblox).
Case studyWeapons Fan Art — Fortnite & ARCANE
Three hard-surface weapon studies — Bossmerg-12 shotgun, Fortnite pistol, and Jinx's bomb from ARCANE — high-poly to game-ready, with full modeling timelapses.

IMITATION — Cover Art
3D cover artwork for the IMITATION launch reveal. Stylized hard-surface composition — the kind of single-frame piece that has to do all the work in one shot.
Character(3)
Moonsama — EXO Character System
Game-ready character system for Moonsama's EXO universe: base model plus modular apparel, footwear, and headwear. Per-character cycle cut from two weeks to five days, off a reusable pipeline I built.
Fairy Tales
Stylized 3D project — characters and environment for a fairy-tale themed setting. Personal work, shared on social.
Moonsama — Dremica Creatures
Stylized creature design and game-ready 3D production for Moonsama's Dremica universe. Sculpted in ZBrush, retopologized and textured in Substance Painter, delivered to engine as part of the Moonsama character pipeline.
Environment(3)
Seedworld — Environment
Modular environment work for Seedworld at Seedify. Pipeline solving texel density and draw-call issues for large environment assets.
Wild Lands — Stylized Props
Stylized prop work for Wild Lands. Mobile-class budgets, PBR textures, modular pieces sized to combine cheaply at runtime.

Battle For NOVA — Generative VR Room
Prop assets and a procedurally assembled VR room for Battle For NOVA. Modular sci-fi pieces that recombine at runtime, sized to fit VR performance budgets.
