Projects
14 projects across game development, characters, hard-surface, environments and more. Custom case studies for shipped games and the work I’m most proud of; lighter pages for the rest.
Game Dev(4)
Smashline
100-player arena combat game on Roblox. Designed, built, and shipped solo in two weeks on my own pipeline and AI tooling.
Omni Avatar
Cross-engine avatar identity layer. Founder & CEO. MVP shipped, seed-funded via Polkadot Child Bounty, paused on ecosystem shift.
AI Face Generation
Generative facial-capture micro-project: live face → game-ready 3D head with rig-ready topology. Spun out of the Omni Avatar pipeline as a standalone experiment.
Sortium — Modular Character Pipeline
End-to-end modular character production: Blender modeling and retopology, Substance Painter texturing, and a custom Roblox Studio plugin for in-editor character generation.
Hard-Surface(2)
Voldex / NFL Universe
Modular helmet design system delivered solo in ~14 hours as a paid test assignment for Voldex (NFL Universe on Roblox).
Case studyWeapons Fan Art — Fortnite & ARCANE
Three hard-surface weapon studies — Bossmerg-12 shotgun, Fortnite pistol, and Jinx's bomb from ARCANE — high-poly to game-ready, with full modeling timelapses.
Character(3)
Moonsama — EXO Character System
Full game-ready character system for Moonsama's EXO universe: base model plus modular apparel, footwear, and headwear. Cut production time from 2 weeks to 5 days through a reusable pipeline.
Fairy Tales
Stylized 3D project — characters and environment for a fairy-tale themed setting. Personal work, shared on social.
Moonsama — Dremica Creatures
Stylized creature design and game-ready 3D production for Moonsama's Dremica universe. Sculpted in ZBrush, retopologized and textured in Substance Painter, delivered to engine as part of the Moonsama Web3 character pipeline.
Environment(3)
Seedworld — Environment
Modular environment work for Seedworld at Seedify. Pipeline solving texel density and draw-call issues for large environment assets.
Wild Lands — Stylized Props
Stylized prop work for Wild Lands. Mobile-class budgets, PBR textures, runtime-friendly modular construction.

Battle For NOVA — Generative VR Room
Prop assets and a procedurally-assembled VR room for Battle For NOVA. Modular sci-fi pieces designed to combine into varied layouts at runtime, optimized for VR performance budgets.
