Ilya Kurkin
Micro-project

AI Face Generation

Live face → game-ready 3D head, with rig-ready topology. Spun out of the Omni Avatar pipeline as a standalone experiment.

Face Capture
Live Mocap
Avatar
Blender
Real-Time

What this is

A short experiment in shortening the path from a live face on camera to a game-ready 3D head asset. Topology that a standard humanoid rig can drive, texture density that matches the rest of the Omni Avatar character system. The video shows the full loop, from input frame to in-engine result.

I originally built it inside the Omni Avatar character pipeline. Splitting it out lets it travel on its own. The technique is reusable on any project that needs personalized avatars without manual sculpt work.

More clips

Stills

5 images · click to expand
AI Face Generation 1 of 5
01/05

Tools

Blender
Live Mocap
Cross-Engine

Related

This micro-project came out of the larger Omni Avatar work, the cross-engine avatar identity layer.

See the Omni Avatar case study