Ilya Kurkin — 3D Pipeline & AI Tooling Engineer, profile photo

Ilya Kurkin

3D Pipelines & AI Tooling for Game Development

Two weeks, solo, one Roblox game shipped on a pipeline I built from scratch. At Moonsama I cut character production from 2 weeks to 5 days. That’s the velocity.

I build production pipelines for 3D games in Unreal, Unity, and Roblox, plus the AI tooling that makes them faster. 12 years professional, self-taught. Open to full-time fully remote roles. Asia-Pacific, GMT+8.

“Five days of work alone, 12–15 hours a day. I created technical pipelines that let me run the full-stack game development process on my own.”

© 2026 Ilya Kurkin

Worked with

Fortnite logoRoblox logoVoldex logoMythical logoPolkadot logoMoonsama logoSeedworld logo

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Pick the seat you’re hiring for. Each page lists the case studies and outcomes that map to it.

3D Pipeline Engineer

Hire a senior 3D pipeline engineer with 12 years of professional game-dev experience. Built production pipelines from concept through engine integration in Unreal, Unity and Roblox.

Roblox Developer

Hire a senior Roblox developer who has shipped a 100-player arena game solo in 2 weeks and delivered a paid Voldex test assignment in ~14 hours.

Unreal Engine 3D Artist

Hire an Unreal Engine 3D artist who built the modular environment pipeline at Seedworld (Seedify) — solving texel-density drift and draw-call ceilings at studio scale.

Unity 3D Artist

Hire a Unity 3D artist who shipped Moonsama's EXO modular character system and cut per-character production time from two weeks to five days.

AI Tooling Engineer

Hire an AI tooling engineer for game development. Embeds AI into shippable production flows — not demos. Smashline, AI Face Generation, Omni Avatar.

Character Artist

Hire a game-ready character artist who led teams at Moonsama and ships modular character systems with shared rigs and UV families.

Environment Artist

Hire a senior environment artist who built the modular pipeline at Seedify and ships mobile-class stylized props for Wild Lands.

C# Developer

Hire a C# / Unity developer who shipped Moonsama's EXO modular character system and delivered Web3 production work at Sortium. Engine-side C# for tooling, gameplay and pipeline.

Hard-Surface Artist

Hire a hard-surface artist who delivered Voldex's NFL Universe modular helmet system in ~14 hours and ships portfolio-grade weapon and prop work.