Smashline
100-player arena combat game on Roblox. Designed, built, and shipped solo in two weeks on my own pipeline and AI tooling.

3D Pipelines & AI Tooling for Game Development
Two weeks, solo, one Roblox game shipped on a pipeline I built from scratch. At Moonsama I cut character production from 2 weeks to 5 days. That’s the velocity.
I build production pipelines for 3D games in Unreal, Unity, and Roblox, plus the AI tooling that makes them faster. 12 years professional, self-taught. Open to full-time fully remote roles. Asia-Pacific, GMT+8.
“Five days of work alone, 12–15 hours a day. I created technical pipelines that let me run the full-stack game development process on my own.”
Worked with
100-player arena combat game on Roblox. Designed, built, and shipped solo in two weeks on my own pipeline and AI tooling.
Cross-engine avatar identity layer. Founder & CEO. MVP shipped, seed-funded via Polkadot Child Bounty, paused on ecosystem shift.
Modular helmet design system delivered solo in ~14 hours as a paid test assignment for Voldex (NFL Universe on Roblox).

Three hard-surface weapon studies — Bossmerg-12 shotgun, Fortnite pistol, and Jinx's bomb from ARCANE — high-poly to game-ready, with full modeling timelapses.
Game-ready character system for Moonsama's EXO universe: base model plus modular apparel, footwear, and headwear. Per-character cycle cut from two weeks to five days, off a reusable pipeline I built.
Modular environment work for Seedworld at Seedify. Pipeline solving texel density and draw-call issues for large environment assets.
Pick the seat you’re hiring for. Each page lists the case studies and outcomes that map to it.
3D Pipeline Engineer
Hire a senior 3D pipeline engineer with 12 years of professional game-dev experience. Built production pipelines from concept through engine integration in Unreal, Unity and Roblox.
Roblox Developer
Hire a senior Roblox developer who has shipped a 100-player arena game solo in 2 weeks and delivered a paid Voldex test assignment in ~14 hours.
Unreal Engine 3D Artist
Hire an Unreal Engine 3D artist who built the modular environment pipeline at Seedworld (Seedify) — solving texel-density drift and draw-call ceilings at studio scale.
Unity 3D Artist
Hire a Unity 3D artist who shipped Moonsama's EXO modular character system and cut per-character production time from two weeks to five days.
AI Tooling Engineer
Hire an AI tooling engineer for game development. Embeds AI into shippable production flows — not demos. Smashline, AI Face Generation, Omni Avatar.
Character Artist
Hire a game-ready character artist who led teams at Moonsama and ships modular character systems with shared rigs and UV families.
Environment Artist
Hire a senior environment artist who built the modular pipeline at Seedify and ships mobile-class stylized props for Wild Lands.
C# Developer
Hire a C# / Unity developer who shipped Moonsama's EXO modular character system and delivered Web3 production work at Sortium. Engine-side C# for tooling, gameplay and pipeline.
Hard-Surface Artist
Hire a hard-surface artist who delivered Voldex's NFL Universe modular helmet system in ~14 hours and ships portfolio-grade weapon and prop work.