Smashline
100-player arena combat game on Roblox. Designed, built, and shipped solo in two weeks on my own pipeline and AI tooling.

3D Pipelines & AI Tooling for Game Development
Two weeks, solo, one Roblox game shipped on a pipeline I built from scratch. At Moonsama I cut character production from 2 weeks to 5 days. That’s the velocity.
I build production pipelines for 3D games in Unreal, Unity, and Roblox, plus the AI tooling that makes them faster. Graphic designer turned real-time 3D engineer: 12 years professional, 5 in 3D, self-taught. Available for select roles and projects. Asia-Pacific, GMT+8.
“Five days, solo, from concept to a shipped game. I built the pipelines and AI tooling that let me run the entire full-stack game development process on my own.”
100-player arena combat game on Roblox. Designed, built, and shipped solo in two weeks on my own pipeline and AI tooling.
Cross-engine avatar identity layer. Founder & CEO. MVP shipped, seed-funded across two six-month milestones, paused on ecosystem shift.
Modular helmet design system delivered solo in ~14 hours as a paid test assignment for Voldex (NFL Universe on Roblox).

Three hard-surface weapon studies — Bossmerg-12 shotgun, Fortnite pistol, and Jinx's bomb from ARCANE — high-poly to game-ready, with full modeling timelapses.
Game-ready character system for Moonsama's EXO universe: base model plus modular apparel, footwear, and headwear. Per-character cycle cut from two weeks to five days, off a reusable pipeline I built.
Modular environment work for Seedworld at Seedify. Pipeline solving texel density and draw-call issues for large environment assets.
Concept to rigged, game-ready hero
Concept to lit, optimized scene
High-to-low, then engine-ready prop
Still in development — join a waitlist and I’ll tell you when each one opens.
I’m a 3D pipeline & AI tooling engineer for game development. I build the production pipeline for a 3D game — concept through engine integration — and the AI tooling that makes it ship faster. One craft, proven across Unreal, Unity and Roblox.
Hiring for a specific seat — technical artist, Roblox developer, AI tooling? It maps to the same work, told through the case studies and outcomes that fit your role.
See how I map to your open role