
Bossmerg-12 Shotgun
High-poly to game-ready weapon | Blender, Substance Painter | Fortnite-style hard-surface modeling

Senior 3D Technical Artist & Game Developer
9+ years creating optimized 3D assets and production pipelines for game development. Specialized in real-time rendering, character art, and environment design for VR/AR, mobile, and AAA platforms.

High-poly to game-ready weapon | Blender, Substance Painter | Fortnite-style hard-surface modeling

Modular fantasy environment | Optimized for real-time rendering | Draw call reduction pipeline

Game-ready character | Full production pipeline | Rigged for Unity/Unreal integration

Optimized game prop | PBR texturing | Mobile-ready with efficient UV mapping

High-detail character accessory | ZBrush sculpt | Retopology for real-time use

Modular sci-fi scene | Real-time lighting | Unreal Engine optimized assets