Ilya Kurkin — 3D Pipeline & AI Tooling Engineer, profile photo

Ilya Kurkin

3D Pipelines & AI Tooling for Game Development

Two weeks, solo, one Roblox game shipped on a pipeline I built from scratch. At Moonsama I cut character production from 2 weeks to 5 days. That’s the velocity.

I build production pipelines for 3D games in Unreal, Unity, and Roblox, plus the AI tooling that makes them faster. Graphic designer turned real-time 3D engineer: 12 years professional, 5 in 3D, self-taught. Available for select roles and projects. Asia-Pacific, GMT+8.

“Five days, solo, from concept to a shipped game. I built the pipelines and AI tooling that let me run the entire full-stack game development process on my own.”

© 2026 Ilya Kurkin

Worked with

Fortnite logoRoblox logoVoldex logoMythical logoMoonsama logoSeedworld logo

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AI × 3D Courses

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Still in development — join a waitlist and I’ll tell you when each one opens.

What I do

I’m a 3D pipeline & AI tooling engineer for game development. I build the production pipeline for a 3D game — concept through engine integration — and the AI tooling that makes it ship faster. One craft, proven across Unreal, Unity and Roblox.

Hiring for a specific seat — technical artist, Roblox developer, AI tooling? It maps to the same work, told through the case studies and outcomes that fit your role.

See how I map to your open role