Coming soon
AI × 3D · Props · In development

The Modern Game-Prop Workflow

Build game-ready 3D props and hard-surface assets with AI. High-to-low poly, baked, textured, and engine-ready.

I’m still building this one. Leave your email and I’ll let you know the moment it’s ready.

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Coming soon
What’s coming
01

Reference & Asset Plan

Pick a hero prop, generate concept variations with AI, and set your poly and texel budgets before modeling.

02

High-Poly Hard-Surface

Model crisp high-poly forms with booleans, bevels, and sub-D control loops.

03

Floaters & Detail Pass

Add non-destructive detail with floaters: hero-level surface without the geometry cost.

04

Low-Poly & Optimization

Build an efficient low-poly with a sensible triangle budget, by retopo or smart decimation.

05

UV Unwrapping & Packing

Place seams, balance texel density, and decide UDIM vs. single set for clean texturing.

06

Baking

Bake normal, AO, curvature, and ID maps, tune the cage, and fix bake artifacts.

07

PBR Texturing

Build metal/roughness materials with smart masks, edge wear, and grunge that reads in engine.

08

Optimization & LODs

Build a clean LOD chain and keep draw-call and material budgets engine-ready.

09

Engine Export & Presentation

Import to Unreal, set up materials, and produce a beauty render with a breakdown.