AI × 3D · Props

The Next-Gen
Game-Prop Workflow

Build game-ready 3D props and hard-surface assets with AI. High-to-low poly, baked, textured, and engine-ready.

Fill your portfolio with hero props in days, not weeks.

Format
Online · Self-paced
Modules
9
Level
Beginner-friendly
Game-Prop Workflow
What AI changes

Days, not weeks

AI handles concepting, kitbash sources, and variants, so the slow middle of the pipeline collapses. The boring parts stop eating your week.

Concept to engine-ready

Start from an idea and end with a baked, textured, optimized prop running in Unreal, with a clean LOD chain and a sensible poly budget.

Hero-quality where it counts

Use AI for the boring parts. I teach the manual high-to-low, baking, and optimization that keep your hero pieces clean.

One prop, the whole pipeline

One hero prop, from concept to a final engine render. This is the workflow you'll run.

Concept stage
01Concept
High-Poly stage
02High-Poly
Low-Poly stage
03Low-Poly
Bake & Texture stage
04Bake & Texture
Engine Render stage
05Engine Render
What you'll be able to build

Every one of these started as a single AI concept and ended as an optimized, game-ready asset. That's what you'll be able to build by the end.

Stylized battle axe
Stylized battle axe
Barrels & crates
Barrels & crates
Sci-fi containers
Sci-fi containers
Find your path

New to game assets

  • Finish a clean, optimized hero prop that's a real portfolio piece, baked and textured.
  • Learn the high-to-low and baking workflow studios actually use.
  • Hit real poly and texel budgets instead of guessing.
  • Get your asset running in Unreal with LODs from the first project.

Indie devs & freelancers

  • Crank out consistent, on-budget props and kitbash kits for your game.
  • Use AI variants to fill a scene fast without modeling every piece by hand.
  • Export optimized assets straight to Unity or Unreal.
  • Build a reusable trim-sheet and material library you'll keep using.
Course program

Nine modules from a reference board to an optimized, engine-ready hero prop. Each one ends with homework.

01 / 09

Reference & Asset Plan

Pick a hero prop, generate concept variations with AI, and set your poly and texel budgets before modeling.

AI image gen · PureRef

02 / 09

High-Poly Hard-Surface

Model crisp high-poly forms with booleans, bevels, and sub-D control loops.

Blender · HardOps / Boxcutter

03 / 09

Floaters & Detail Pass

Add non-destructive detail with floaters: hero-level surface without the geometry cost.

Blender

04 / 09

Low-Poly & Optimization

Build an efficient low-poly with a sensible triangle budget, by retopo or smart decimation.

Blender

05 / 09

UV Unwrapping & Packing

Place seams, balance texel density, and decide UDIM vs. single set for clean texturing.

RizomUV / Blender

06 / 09

Baking

Bake normal, AO, curvature, and ID maps, tune the cage, and fix bake artifacts.

Marmoset Toolbag · Substance

07 / 09

PBR Texturing

Build metal/roughness materials with smart masks, edge wear, and grunge that reads in engine.

Substance Painter

08 / 09

Optimization & LODs

Build a clean LOD chain and keep draw-call and material budgets engine-ready.

Blender · Unity / Unreal

09 / 09

Engine Export & Presentation

Import to Unreal, set up materials, and produce a beauty render with a breakdown.

Unreal Engine 5 · Marmoset

What's inside
180+
minutes of video
9
modules with homework
1
hero prop + kit
Lifetime
access + updates
Choose your plan

Props Course

$89$109
  • All 9 modules · 180+ min of video
  • Project files, trim sheets & material kit
  • Private Discord community
  • Lifetime access + future updates
  • Certificate of completion
Get the course
Best value · Save $68

Complete Bundle · All 3 Courses

$249$317
  • Props + Characters + Environments
  • All 27 modules · 10+ hours of video
  • Every project file & asset kit
  • Private Discord community
  • Lifetime access + future updates
Get the bundle

Secure checkout via Gumroad · Instant access · 14-day money-back guarantee

Ilya Kurkin
Your instructor

Ilya Kurkin

Senior 3D Technical Artist & Game Developer · Founder, Omni Avatar

Props are where most artists learn the real craft: high-to-low, baking, optimization. I built this course to teach it fast. AI handles concepting and variants, and I show you the manual workflow that keeps a hero prop clean and engine-ready.

9+
years in 3D & games
60%
asset cost reduction shipped
AAA→Mobile
optimized pipelines
Frequently asked

Build your first AI-powered hero prop this week

Go through the modules in order and you'll come out with a real, game-ready piece for your portfolio.