The Modern Game-Prop Workflow
Build game-ready 3D props and hard-surface assets with AI. High-to-low poly, baked, textured, and engine-ready.
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Reference & Asset Plan
Pick a hero prop, generate concept variations with AI, and set your poly and texel budgets before modeling.
High-Poly Hard-Surface
Model crisp high-poly forms with booleans, bevels, and sub-D control loops.
Floaters & Detail Pass
Add non-destructive detail with floaters: hero-level surface without the geometry cost.
Low-Poly & Optimization
Build an efficient low-poly with a sensible triangle budget, by retopo or smart decimation.
UV Unwrapping & Packing
Place seams, balance texel density, and decide UDIM vs. single set for clean texturing.
Baking
Bake normal, AO, curvature, and ID maps, tune the cage, and fix bake artifacts.
PBR Texturing
Build metal/roughness materials with smart masks, edge wear, and grunge that reads in engine.
Optimization & LODs
Build a clean LOD chain and keep draw-call and material budgets engine-ready.
Engine Export & Presentation
Import to Unreal, set up materials, and produce a beauty render with a breakdown.