Coming soon
AI × 3D · Characters · In development

The Modern Character Workflow

Build game-ready 3D characters with AI. From concept to a rigged, textured hero you can pose and ship.

I’m still building this one. Leave your email and I’ll let you know the moment it’s ready.

No spam, unsubscribe anytime. Just a heads-up at launch.

Coming soon
What’s coming
01

Reference & Concept Lock

Use AI to turn a one-line brief into a clean reference sheet. Lock silhouette, proportion, and style before you sculpt.

02

Blockout & Primary Forms

Kickstart a base mesh with AI, then establish proportions and major shapes before any detail.

03

High-Poly Sculpt

Sculpt anatomy, secondary and tertiary detail, and hard-surface accessories into a hero-quality model.

04

Retopology

Build clean, deformation-ready edge flow around joints. This is what AI meshes can't do reliably.

05

UV Unwrapping & Layout

Lay out UVs and balance texel density so your character reads sharp up close.

06

Baking

Bake normal, AO, curvature, and ID maps with a clean cage, and fix the artifacts that ruin a bake.

07

PBR Texturing

Build materials, wear, and color, stylized or realistic, that hold up in engine.

08

Rigging & Skinning

Auto-rig and clean up weights so your hero poses and animates without breaking.

09

Export, Lookdev & Presentation

Export to engine, light a turntable, and produce a portfolio render that gets you hired.