AI × 3D · Characters

The Next-Gen
Character Workflow

Build game-ready 3D characters with AI. From concept to a rigged, textured hero you can pose and ship.

Sculpt a portfolio hero character in a weekend, not 90 hours.

Format
Online · Self-paced
Modules
9
Level
Beginner-friendly
Character Workflow
What AI changes

A weekend, not 90 hours

AI front-loads concepting and base meshes, so you start sculpting hours sooner and finish in a fraction of the time a 90-hour course takes.

Concept to rigged hero

Start from a one-line brief and end with a textured, rigged character you can pose and drop straight into Unity or Unreal.

The part AI gets wrong

AI gives you a head start. I teach the edge flow, deformation, and baking it gets wrong, which is what makes a character actually work in a game.

One character, the whole pipeline

One hero, from rough concept to a final posed render. This is the workflow you'll run.

Concept stage
01Concept
Sculpt stage
02Sculpt
Retopo & UVs stage
03Retopo & UVs
Texturing stage
04Texturing
Rig & Render stage
05Rig & Render
What you'll be able to build

Every one of these started as a single AI concept and ended as a rigged, game-ready character. That's what you'll be able to build by the end.

Stylized fantasy mage
Stylized fantasy mage
Sci-fi armored soldier
Sci-fi armored soldier
Fantasy creature
Fantasy creature
Find your path

New to character art

  • Finish a rigged, posed hero character that's a real portfolio piece, not a half-done sculpt.
  • Learn the pro pipeline in a fraction of the time a 55 to 90 hour course takes.
  • Build clean, deformation-ready topology. It's the skill that separates hobbyists from hires.
  • Get baking and game export right from day one, not as an afterthought.

Indie devs & freelancers

  • Produce on-style characters without waiting on freelance sculptors.
  • Turn client briefs into game-ready heroes faster, and take on more work.
  • Export rigged characters straight to Unity or Unreal.
  • Reuse a repeatable system on every character you make next.
Course program

Nine modules from a reference board to a rigged, textured, game-ready hero. Each one ends with homework.

01 / 09

Reference & Concept Lock

Use AI to turn a one-line brief into a clean reference sheet. Lock silhouette, proportion, and style before you sculpt.

AI image gen · PureRef · Blender

02 / 09

Blockout & Primary Forms

Kickstart a base mesh with AI, then establish proportions and major shapes before any detail.

Meshy / Tripo · ZBrush / Blender

03 / 09

High-Poly Sculpt

Sculpt anatomy, secondary and tertiary detail, and hard-surface accessories into a hero-quality model.

ZBrush / Blender

04 / 09

Retopology

Build clean, deformation-ready edge flow around joints. This is what AI meshes can't do reliably.

Blender · RetopoFlow / Quad Remesher

05 / 09

UV Unwrapping & Layout

Lay out UVs and balance texel density so your character reads sharp up close.

Blender / RizomUV

06 / 09

Baking

Bake normal, AO, curvature, and ID maps with a clean cage, and fix the artifacts that ruin a bake.

Marmoset Toolbag · Substance

07 / 09

PBR Texturing

Build materials, wear, and color, stylized or realistic, that hold up in engine.

Substance Painter

08 / 09

Rigging & Skinning

Auto-rig and clean up weights so your hero poses and animates without breaking.

AccuRig · Blender

09 / 09

Export, Lookdev & Presentation

Export to engine, light a turntable, and produce a portfolio render that gets you hired.

Unreal Engine 5 · Marmoset 5

What's inside
200+
minutes of video
9
modules with homework
1
rigged hero character
Lifetime
access + updates
Choose your plan

Character Course

$129$149
  • All 9 modules · 200+ min of video
  • Project files, base meshes & rig
  • Private Discord community
  • Lifetime access + future updates
  • Certificate of completion
Get the course
Best value · Save $68

Complete Bundle · All 3 Courses

$249$317
  • Characters + Environments + Props
  • All 27 modules · 10+ hours of video
  • Every project file & asset kit
  • Private Discord community
  • Lifetime access + future updates
Get the bundle

Secure checkout via Gumroad · Instant access · 14-day money-back guarantee

Ilya Kurkin
Your instructor

Ilya Kurkin

Senior 3D Technical Artist & Game Developer · Founder, Omni Avatar

Most character courses are 90 hours of someone sculpting in silence. I built the opposite. AI handles the slow setup, and I teach the tech-artist parts (topology, baking, rigging, engine export) that actually make a character game-ready.

9+
years in 3D & games
Tech-art
rigging & pipelines
AAA→VR
shipped characters
Frequently asked

Sculpt your first AI-powered hero character this week

Go through the modules in order and you'll come out with a real, game-ready piece for your portfolio.