The Modern Character Workflow
Build game-ready 3D characters with AI. From concept to a rigged, textured hero you can pose and ship.
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Reference & Concept Lock
Use AI to turn a one-line brief into a clean reference sheet. Lock silhouette, proportion, and style before you sculpt.
Blockout & Primary Forms
Kickstart a base mesh with AI, then establish proportions and major shapes before any detail.
High-Poly Sculpt
Sculpt anatomy, secondary and tertiary detail, and hard-surface accessories into a hero-quality model.
Retopology
Build clean, deformation-ready edge flow around joints. This is what AI meshes can't do reliably.
UV Unwrapping & Layout
Lay out UVs and balance texel density so your character reads sharp up close.
Baking
Bake normal, AO, curvature, and ID maps with a clean cage, and fix the artifacts that ruin a bake.
PBR Texturing
Build materials, wear, and color, stylized or realistic, that hold up in engine.
Rigging & Skinning
Auto-rig and clean up weights so your hero poses and animates without breaking.
Export, Lookdev & Presentation
Export to engine, light a turntable, and produce a portfolio render that gets you hired.