Ilya Kurkin with cat

Ilya Kurkin

Senior 3D Technical Artist | Game Developer | Founder

View Resume

Professional Summary

Senior 3D Technical Artist with 9+ years of professional experience in game development and interactive media. I specialize in creating optimized 3D assets, developing production pipelines, and solving complex technical challenges for VR/AR, mobile, and AAA game platforms. Currently serving as Founder & CEO of Omni Avatar, building unified avatar systems for cross-game identity.

Core Expertise

  • Real-time 3D asset creation (characters, environments, props)
  • Production pipeline development and optimization
  • Technical art direction and team leadership
  • Game engine integration (Unity, Unreal Engine)
  • Performance optimization for multiple platforms

My career began at age 17 creating commercial illustrations, evolving into founding a graphic design studio by age 20. This entrepreneurial foundation shaped my approach to managing complex projects and delivering under tight deadlines.

Key Achievement at Moonsama: Reduced 3D model production costs by 60% while maintaining quality through optimized workflows. Developed a character pipeline that cut production time from 2 weeks to 5 days.

Key Achievement at Seedify: Created a modular asset pipeline that solved Texel Density issues and reduced draw calls for large environment assets, significantly improving game performance.

Technical Stack & Tools

3D Modeling & Sculpting

BlenderAdvanced (8/10)
ZBrushIntermediate (6/10)

Texturing & Rendering

Substance PainterAdvanced (7/10)
Marmoset ToolbagAdvanced (7/10)

Game Engines & Platforms

UnityIntermediate (5/10)
Unreal EngineBeginner (4/10)
Roblox StudioIntermediate (6/10)

Production Skills

Pipeline Development & Optimization

LOD Systems & Performance Tuning

Modular Asset Architecture

Technical Documentation

Work Philosophy & Collaboration

I thrive in startup and small team environments where I can contribute across multiple disciplines. My experience spans full production cycles—from concept to shipped product—with a focus on solving technical challenges through research and experimentation.

Currently Building

Omni Avatar — Unified avatar ecosystem for cross-game identity persistence

Looking for: Opportunities to collaborate with talented teams building innovative gaming experiences. I bring expertise in production pipeline development, technical art direction, and a proven track record of reducing costs while maintaining quality.

Built with v0