Free mini-course
Build a game-ready prop with AI
Five short lessons. You start with an idea and finish with a clean, textured prop running in Unreal. It's the whole pipeline on a small scale, free.
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What's inside
01
Concept in 5 minutes with AI
Generate a few prop options, pick one, set a poly and texel budget. Decide before you model.
02
High-poly the fast way
Block the main forms, then add bevels and a couple of floaters for detail.
03
Low-poly and the bake
Build the game mesh, unwrap, set the cage, and bake. The part most people get stuck on.
04
Texturing that reads
A quick PBR pass with edge wear and grunge, so it looks used instead of plastic.
05
Into Unreal
Import, set up the material, add an LOD, and take the beauty shot. Done.
Want the full pipeline? See the paid courses — deeper on optimization and hard-surface, plus characters and environments.