Ilya Kurkin
Free mini-course

Build a game-ready prop with AI

Five short lessons. You start with an idea and finish with a clean, textured prop running in Unreal. It's the whole pipeline on a small scale, free.

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What's inside
01

Concept in 5 minutes with AI

Generate a few prop options, pick one, set a poly and texel budget. Decide before you model.

02

High-poly the fast way

Block the main forms, then add bevels and a couple of floaters for detail.

03

Low-poly and the bake

Build the game mesh, unwrap, set the cage, and bake. The part most people get stuck on.

04

Texturing that reads

A quick PBR pass with edge wear and grunge, so it looks used instead of plastic.

05

Into Unreal

Import, set up the material, add an LOD, and take the beauty shot. Done.

Want the full pipeline? See the paid courses — deeper on optimization and hard-surface, plus characters and environments.