Seedworld — Environment Pipeline
Modular environment work for Seedworld at Seedify. The headline outcome was a pipeline that solved texel-density and draw-call issues for large open-world environment assets.
Year
2024
Studio
Seedify
Engine
Unreal Engine
Focus
Modular env.
Why this work mattered
Seedworld’s environments were big — and naively built, they hit two ceilings fast: texel density drift between modular pieces (so adjacent assets read at different sharpness) and draw calls multiplying with every prop and variation. The work was less “make pretty assets” and more set the rules: shared UV families, atlas strategy, draw-call budgets per chunk, and a small set of master materials everyone authored against. Once the rules held, content scaled without re-optimization passes.
More gameplay clips
Full gallery
51 images · click to expandFinal renders, in-engine captures and modular asset breakdowns from the Seedworld build.
