Ilya Kurkin

Moonsama — EXO Character System

Full game-ready character system for Moonsama’s EXO universe — base model plus modular apparel, footwear and headwear.

Year

2024

Studio

Moonsama

Per-character time

2w → 5d

Engine

Unity

Character
Game-Ready
Modular
Moonsama
Pipeline

The system

The headline number from this work was a production-time cut from two weeks to five days per character. That came out of the system, not the artistry: shared rig, shared UV layout family, locked texel density across pieces, consistent silhouette rules. New apparel, footwear and headwear could be added by any contributor without retopo gymnastics on the base.

Animation reels

Turntables and animation cycles showing the base character + the modular pieces in motion.

Full gallery

26 images · click to expand

Renders, modular breakdowns and reference shots from the EXO character system.

Moonsama EXO render 1 of 26
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Tools

Blender
ZBrush
Substance Painter
Unity
Marmoset Toolbag