Ilya Kurkin

Hire · 3D Pipeline Engineer

Hire a 3D Pipeline Engineer

I build production pipelines for 3D game development, concept to engine integration in Unreal, Unity and Roblox, plus the AI tooling that makes those pipelines move faster. Graphic designer turned 3D engineer: 12 years professional, 5 in real-time 3D, self-taught. Track record: cut Moonsama character production from two weeks to five days, reduced 3D model production cost by 60%, shipped a Roblox game solo in two weeks on a stack I built from scratch.

Stats that anchor this work

Professional · 5 in real-time 3D
12 yrs
Moonsama per-character cycle cut
2w to 5d
Production cost reduction at Moonsama
60%

Case studies that anchor this work

What I’d bring to your team

  • Shippable pipelines built under deadline (Smashline solo in 2 weeks, Voldex helmet system in ~14 hours).
  • Studio-scale rule-setting (Seedworld texel-density and draw-call discipline, Moonsama EXO modular system).
  • The same pipeline thinking applied across Unity, Unreal and Roblox projects.

Open the conversation

Need a 3d pipeline engineer? Send a role or project brief and I’ll tell you honestly whether I’m the right fit. Available for select full-time roles and contract work.

Hiring for something else?