Hire · 3D Pipeline Engineer
Hire a 3D Pipeline Engineer
I build production pipelines for 3D game development, concept to engine integration in Unreal, Unity and Roblox, plus the AI tooling that makes those pipelines move faster. 12 years professional, self-taught. Track record: cut Moonsama character production from two weeks to five days, reduced 3D model production cost by 60%, shipped a Roblox game solo in two weeks on a stack I built from scratch.
Stats that anchor this work
- Professional 3D / game-dev
- 12 yrs
- Moonsama per-character cycle cut
- 2w → 5d
- Production cost reduction at Moonsama
- 60%
Case studies that anchor this work
Game Dev
Smashline
100-player arena combat game on Roblox. Designed, built, and shipped solo in two weeks on my own pipeline and AI tooling.
Game Dev
Omni Avatar
Cross-engine avatar identity layer. Founder & CEO. MVP shipped, seed-funded via Polkadot Child Bounty, paused on ecosystem shift.
Character
Moonsama — EXO Character System
Full game-ready character system for Moonsama's EXO universe: base model plus modular apparel, footwear, and headwear. Cut production time from 2 weeks to 5 days through a reusable pipeline.
Environment
Seedworld — Environment
Modular environment work for Seedworld at Seedify. Pipeline solving texel density and draw-call issues for large environment assets.
What I’d bring to your team
- Shippable pipelines built under deadline (Smashline solo in 2 weeks, Voldex helmet system in ~14 hours).
- Studio-scale rule-setting (Seedworld texel-density and draw-call discipline, Moonsama EXO modular system).
- The same pipeline thinking applied across Unity, Unreal and Roblox projects.
Open the conversation
Looking for a 3d pipeline engineer? Send a role description and I’ll tell you honestly whether I’m the right hire. Available for full-time, fully remote, starting soon.