Ilya Kurkin

Hire · 3D Pipeline Engineer

Hire a 3D Pipeline Engineer

I build production pipelines for 3D game development, concept to engine integration in Unreal, Unity and Roblox, plus the AI tooling that makes those pipelines move faster. 12 years professional, self-taught. Track record: cut Moonsama character production from two weeks to five days, reduced 3D model production cost by 60%, shipped a Roblox game solo in two weeks on a stack I built from scratch.

Stats that anchor this work

Professional 3D / game-dev
12 yrs
Moonsama per-character cycle cut
2w → 5d
Production cost reduction at Moonsama
60%

Case studies that anchor this work

What I’d bring to your team

  • Shippable pipelines built under deadline (Smashline solo in 2 weeks, Voldex helmet system in ~14 hours).
  • Studio-scale rule-setting (Seedworld texel-density and draw-call discipline, Moonsama EXO modular system).
  • The same pipeline thinking applied across Unity, Unreal and Roblox projects.

Open the conversation

Looking for a 3d pipeline engineer? Send a role description and I’ll tell you honestly whether I’m the right hire. Available for full-time, fully remote, starting soon.

Hiring for something else?