Ilya Kurkin

Hire · Character Artist

Hire a Character Artist

I run game-ready character pipelines from sculpt through retopology, UVs, texturing, and rig-ready output. As Lead 3D Artist at Moonsama I shipped the EXO Character System (base model plus modular apparel, footwear, headwear) and cut per-character production from two weeks to five days through a shared rig and UV layout family. The Omni Avatar modular system carries 15,000+ unique avatar combinations before texture variants.

Stats that anchor this work

Per-character production cycle
2w → 5d
Avatar combinations (Omni Avatar)
15k+
Team of 3 artists at Moonsama
Lead

Case studies that anchor this work

What I’d bring to your team

  • Modular character systems that other artists can extend without re-rigging.
  • Lead experience: managed three character artists at Moonsama.
  • Rig-ready output across Unity, Unreal and Roblox (via Omni Avatar).

Open the conversation

Looking for a character artist? Send a role description and I’ll tell you honestly whether I’m the right hire. Available for full-time, fully remote, starting soon.

Hiring for something else?