Hire · Character Artist
Hire a Character Artist
I run game-ready character pipelines from sculpt through retopology, UVs, texturing, and rig-ready output. As Lead 3D Artist at Moonsama I shipped the EXO Character System (base model plus modular apparel, footwear, headwear) and cut per-character production from two weeks to five days through a shared rig and UV layout family. The Omni Avatar modular system carries 15,000+ unique avatar combinations before texture variants.
Stats that anchor this work
- Per-character production cycle
- 2w → 5d
- Avatar combinations (Omni Avatar)
- 15k+
- Team of 3 artists at Moonsama
- Lead
Case studies that anchor this work
Character
Moonsama — EXO Character System
Full game-ready character system for Moonsama's EXO universe: base model plus modular apparel, footwear, and headwear. Cut production time from 2 weeks to 5 days through a reusable pipeline.
Character
Fairy Tales
Stylized 3D project — characters and environment for a fairy-tale themed setting. Personal work, shared on social.
Character
Moonsama — Dremica Creatures
Stylized creature design and game-ready 3D production for Moonsama's Dremica universe. Sculpted in ZBrush, retopologized and textured in Substance Painter, delivered to engine as part of the Moonsama Web3 character pipeline.
Game Dev
Omni Avatar
Cross-engine avatar identity layer. Founder & CEO. MVP shipped, seed-funded via Polkadot Child Bounty, paused on ecosystem shift.
What I’d bring to your team
- Modular character systems that other artists can extend without re-rigging.
- Lead experience: managed three character artists at Moonsama.
- Rig-ready output across Unity, Unreal and Roblox (via Omni Avatar).
Open the conversation
Looking for a character artist? Send a role description and I’ll tell you honestly whether I’m the right hire. Available for full-time, fully remote, starting soon.