Ilya Kurkin

Hire · AI Tooling Engineer

Hire an AI Tooling Engineer for Game Dev

I put AI inside 3D game-dev production flows so they ship faster. The Smashline pipeline ran AI tooling top to bottom and took a Roblox game from zero to live in two weeks solo. AI Face Generation produces a game-ready 3D head with rig-ready topology from a live face on camera. The work always lives inside a shippable pipeline, not in an isolated demo.

Stats that anchor this work

Smashline solo ship — AI in the loop
2 wks
AI Face Generation pipeline
Live face → 3D
Output usable across U/U/R
Cross-engine

Case studies that anchor this work

What I’d bring to your team

  • AI inside shipped pipelines (Smashline ship to Roblox), not standalone demos.
  • Generative facial capture into game-ready topology that plugs into a humanoid rig.
  • Cross-engine awareness: AI outputs designed to flow into Unity, Unreal and Roblox.

Open the conversation

Looking for a ai tooling engineer? Send a role description and I’ll tell you honestly whether I’m the right hire. Available for full-time, fully remote, starting soon.

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