Hire · AI Tooling Engineer
Hire an AI Tooling Engineer for Game Dev
I put AI inside 3D game-dev production flows so they ship faster. The Smashline pipeline ran AI tooling top to bottom and took a Roblox game from zero to live in two weeks solo. AI Face Generation produces a game-ready 3D head with rig-ready topology from a live face on camera. The work always lives inside a shippable pipeline, not in an isolated demo.
Stats that anchor this work
- Smashline solo ship — AI in the loop
- 2 wks
- AI Face Generation pipeline
- Live face → 3D
- Output usable across U/U/R
- Cross-engine
Case studies that anchor this work
Game Dev
Smashline
100-player arena combat game on Roblox. Designed, built, and shipped solo in two weeks on my own pipeline and AI tooling.
Game Dev
AI Face Generation
Generative facial-capture micro-project: live face → game-ready 3D head with rig-ready topology. Spun out of the Omni Avatar pipeline as a standalone experiment.
Game Dev
Omni Avatar
Cross-engine avatar identity layer. Founder & CEO. MVP shipped, seed-funded via Polkadot Child Bounty, paused on ecosystem shift.
What I’d bring to your team
- AI inside shipped pipelines (Smashline ship to Roblox), not standalone demos.
- Generative facial capture into game-ready topology that plugs into a humanoid rig.
- Cross-engine awareness: AI outputs designed to flow into Unity, Unreal and Roblox.
Open the conversation
Looking for a ai tooling engineer? Send a role description and I’ll tell you honestly whether I’m the right hire. Available for full-time, fully remote, starting soon.