Ilya Kurkin

Hire · Environment Artist

Hire an Environment Artist

I build modular environment pipelines that catch texel-density and draw-call ceilings before they ship. At Seedify (Seedworld, 2024) the job was setting rules: shared UV families, atlas strategy, master materials. Once those held, content scaled without re-optimization passes. For Wild Lands I delivered stylized props on a mobile-class tri budget. For Battle For NOVA, prop assets and a generative VR room.

Stats that anchor this work

Pipeline scope (Seedify)
Studio
Wild Lands tri budgets
Mobile-class
Battle For NOVA — generative room
VR

Case studies that anchor this work

What I’d bring to your team

  • Texel-density and draw-call discipline at studio scale (Seedworld).
  • Mobile-class budgets and runtime-friendly construction (Wild Lands).
  • Generative / procedural assembly experience (Battle For NOVA).

Open the conversation

Looking for a environment artist? Send a role description and I’ll tell you honestly whether I’m the right hire. Available for full-time, fully remote, starting soon.

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