Hire · Environment Artist
Hire an Environment Artist
I build modular environment pipelines that catch texel-density and draw-call ceilings before they ship. At Seedify (Seedworld, 2024) the job was setting rules: shared UV families, atlas strategy, master materials. Once those held, content scaled without re-optimization passes. For Wild Lands I delivered stylized props on a mobile-class tri budget. For Battle For NOVA, prop assets and a generative VR room.
Stats that anchor this work
- Pipeline scope (Seedify)
- Studio
- Wild Lands tri budgets
- Mobile-class
- Battle For NOVA — generative room
- VR
Case studies that anchor this work
Environment
Seedworld — Environment
Modular environment work for Seedworld at Seedify. Pipeline solving texel density and draw-call issues for large environment assets.
Environment
Wild Lands — Stylized Props
Stylized prop work for Wild Lands. Mobile-class budgets, PBR textures, runtime-friendly modular construction.

Environment
Battle For NOVA — Generative VR Room
Prop assets and a procedurally-assembled VR room for Battle For NOVA. Modular sci-fi pieces designed to combine into varied layouts at runtime, optimized for VR performance budgets.
What I’d bring to your team
- Texel-density and draw-call discipline at studio scale (Seedworld).
- Mobile-class budgets and runtime-friendly construction (Wild Lands).
- Generative / procedural assembly experience (Battle For NOVA).
Open the conversation
Looking for a environment artist? Send a role description and I’ll tell you honestly whether I’m the right hire. Available for full-time, fully remote, starting soon.