Hire · C# Developer
Hire a C# Developer for Game Dev
C# is my engine-side daily driver in Unity, the language I use for tooling, gameplay scripting, and pipeline glue. I shipped Moonsama's EXO Character System in Unity (2024, Lead 3D Artist plus tooling) and worked as Senior 3D Technical Artist at Sortium (2025), where C# tools sat alongside the AI Face Generation pipeline. The same engineering discipline carries to Roblox via Luau on Smashline (matchmaking, custom Signal bus, environment-aware config).
Stats that anchor this work
- Primary C# engine
- Unity
- Recent Unity / C# production work
- 2024-2025
- C# bias toward editor + pipeline tools
- Tooling
Case studies that anchor this work
What I’d bring to your team
- C# tooling that ships with the art, not isolated dev tools.
- Unity gameplay and editor scripting tested under production deadlines.
- Pipeline patterns from Unity carry to Roblox / Luau and back.
Open the conversation
Need a c# developer? Send a role or project brief and I’ll tell you honestly whether I’m the right fit. Available for select full-time roles and contract work.