Ilya Kurkin

Hire · C# Developer

Hire a C# Developer for Game Dev

C# is my engine-side daily driver in Unity, the language I use for tooling, gameplay scripting, and pipeline glue. I shipped Moonsama's EXO Character System in Unity (2024, Lead 3D Artist plus tooling) and worked as Senior 3D Technical Artist at Sortium (2025), where C# tools sat alongside the AI Face Generation pipeline. The same engineering discipline carries to Roblox via Luau on Smashline (matchmaking, custom Signal bus, environment-aware config).

Stats that anchor this work

Primary C# engine
Unity
Recent Unity / C# production work
2024-2025
C# bias toward editor + pipeline tools
Tooling

Case studies that anchor this work

What I’d bring to your team

  • C# tooling that ships with the art, not isolated dev tools.
  • Unity gameplay and editor scripting tested under production deadlines.
  • Pipeline patterns from Unity carry to Roblox / Luau and back.

Open the conversation

Looking for a c# developer? Send a role description and I’ll tell you honestly whether I’m the right hire. Available for full-time, fully remote, starting soon.

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