Hire · C# Developer
Hire a C# Developer for Game Dev
C# is my engine-side daily driver in Unity, the language I use for tooling, gameplay scripting, and pipeline glue. I shipped Moonsama's EXO Character System in Unity (2024, Lead 3D Artist plus tooling) and worked as Senior 3D Technical Artist at Sortium (2025), where C# tools sat alongside the AI Face Generation pipeline. The same engineering discipline carries to Roblox via Luau on Smashline (matchmaking, custom Signal bus, environment-aware config).
Stats that anchor this work
- Primary C# engine
- Unity
- Recent Unity / C# production work
- 2024-2025
- C# bias toward editor + pipeline tools
- Tooling
Case studies that anchor this work
Character
Moonsama — EXO Character System
Full game-ready character system for Moonsama's EXO universe: base model plus modular apparel, footwear, and headwear. Cut production time from 2 weeks to 5 days through a reusable pipeline.
Game Dev
Sortium — Modular Character Pipeline
End-to-end modular character production: Blender modeling and retopology, Substance Painter texturing, and a custom Roblox Studio plugin for in-editor character generation.
Game Dev
Smashline
100-player arena combat game on Roblox. Designed, built, and shipped solo in two weeks on my own pipeline and AI tooling.
What I’d bring to your team
- C# tooling that ships with the art, not isolated dev tools.
- Unity gameplay and editor scripting tested under production deadlines.
- Pipeline patterns from Unity carry to Roblox / Luau and back.
Open the conversation
Looking for a c# developer? Send a role description and I’ll tell you honestly whether I’m the right hire. Available for full-time, fully remote, starting soon.