Ilya Kurkin

Hire · Unity 3D Artist

Hire a Unity 3D Artist

I shipped Moonsama's EXO Character System in Unity: a base game-ready model plus modular apparel, footwear and headwear. The headline outcome was production time per character cut from two weeks to five days, driven by a shared rig, a shared UV layout family, locked texel density, and consistent silhouette rules.

Stats that anchor this work

Per-character production cycle
2w → 5d
Cost reduction at Moonsama
60%
Team of 3 artists at Moonsama
Lead

Case studies that anchor this work

What I’d bring to your team

  • Pipeline-first thinking: rules over hero assets, so the system scales beyond me.
  • Shipped Unity work across multiple Web3 game studios (Moonsama, Sortium).
  • Lead-team experience: managed three artists at Moonsama.

Open the conversation

Looking for a unity 3d artist? Send a role description and I’ll tell you honestly whether I’m the right hire. Available for full-time, fully remote, starting soon.

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