Hire · Unity 3D Artist
Hire a Unity 3D Artist
I shipped Moonsama's EXO Character System in Unity: a base game-ready model plus modular apparel, footwear and headwear. The headline outcome was production time per character cut from two weeks to five days, driven by a shared rig, a shared UV layout family, locked texel density, and consistent silhouette rules.
Stats that anchor this work
- Per-character production cycle
- 2w → 5d
- Cost reduction at Moonsama
- 60%
- Team of 3 artists at Moonsama
- Lead
Case studies that anchor this work
Character
Moonsama — EXO Character System
Full game-ready character system for Moonsama's EXO universe: base model plus modular apparel, footwear, and headwear. Cut production time from 2 weeks to 5 days through a reusable pipeline.
Game Dev
Sortium — Modular Character Pipeline
End-to-end modular character production: Blender modeling and retopology, Substance Painter texturing, and a custom Roblox Studio plugin for in-editor character generation.
Character
Moonsama — Dremica Creatures
Stylized creature design and game-ready 3D production for Moonsama's Dremica universe. Sculpted in ZBrush, retopologized and textured in Substance Painter, delivered to engine as part of the Moonsama Web3 character pipeline.
What I’d bring to your team
- Pipeline-first thinking: rules over hero assets, so the system scales beyond me.
- Shipped Unity work across multiple Web3 game studios (Moonsama, Sortium).
- Lead-team experience: managed three artists at Moonsama.
Open the conversation
Looking for a unity 3d artist? Send a role description and I’ll tell you honestly whether I’m the right hire. Available for full-time, fully remote, starting soon.